Welcome!

I’m a senior editor and UX writer with over 15 years of experience shaping rules-driven content for tabletop games, trading card games, and global toy brands. My work focuses on making complex systems understandable, consistent, and welcoming—especially for new players—without sacrificing depth for experienced audiences.

I specialize in gameplay text, templating systems, and editorial processes that scale: from individual cards and learn-to-play materials to full expansion releases across multiple languages and platforms. I’ve led editorial efforts on high-volume, high-risk content pipelines, collaborated closely with design, rules, digital, and localization teams, and helped establish standards that improve clarity, reduce errors, and support long-term player trust.

At its core, my approach to UX writing is player-centered and pragmatic. I meet players where they are, advocate for clarity over cleverness, and treat good editing as an invisible but essential part of great game design.